Games
dreamslice interactive
Worlds you walk through slowly.
The games made at dreamslice: short, unsettling first-person games that ask you to look closely rather than move fast.
Current project

The Last Pane
Something is wrong with this street. You will not be able to say what.
PSX-era rendering
Coarse resolution, dithering instead of soft gradients, vertex jitter. The limits of that hardware make a room feel unsafe in a way clean rendering does not.
Slow on purpose
Short games that ask you to stand still and look, not to move fast. The unease comes from noticing something, not from being chased.
