dreamslice

Games

dreamslice interactive

Worlds you walk through slowly.

The games made at dreamslice: short, unsettling first-person games that ask you to look closely rather than move fast.

Current project

A scene from The Last Pane: a quiet suburban street under an overcast sky
In development

The Last Pane

Something is wrong with this street. You will not be able to say what.

PSX-era rendering

Coarse resolution, dithering instead of soft gradients, vertex jitter. The limits of that hardware make a room feel unsafe in a way clean rendering does not.

Slow on purpose

Short games that ask you to stand still and look, not to move fast. The unease comes from noticing something, not from being chased.

Contact

Releases, collaborations, press — or just to say hello.

contact@dreamslice.studio